Well outside the meta, but its fun and the game is in hand anyway. Before your divisions can even think about boarding the boats, there are certain conditions that need to be met. I gave it a try against AI and shredded them no problem. Their aircrafts in the area absolutely did in ww2 but people are apply the carrier doctrine to that in! The naval meta for a surface engagement starts with a mix of roach DD and light-attack spam heavy cruisers, and branches out to include torpedo destroyers and heavy attack heavy cruisers. Hello all. Ground forces (and thus tanks) are kings when it comes to winning the big wars, so the fleet is more supplemental. Press J to jump to the feed. Trading for chromium to make sub4 is almost always suboptimal to some other option (trading for chromium for tanks, trading for tungsten for tanks, trading for steel/oil/aluminum, or not trading at all). Found the internet! Never refit engine or armor (it costs almost as much as building a new ship!). 9d. Add bookmark. Geoffrey Regan certainly sets out to prove that there is truth in the old adage "Worse things happen at sea. The maximum size is 10. Naomi Brooks, a recovering alcoholic, enters into an orchestrated affair to deceive Greg by creating the perfect illusion. Will the plan work or will she find herself a victim in a twisted game? In this case, you can assign a task force to as many areas as you want without losing any efficiency. Afaik, carriers are pretty useless atm and I haven't looked into them so far, but planes can still damage your ship and it's important to have AA anyways. Submarines are the go-to ship because they are adapted to missions in areas you don't have a confident control of (otherwise, you could sink convoys with any other vessel). Naval composition questions are common, so heres a basic overview. I haven't found any soft caps. Well how about you break hoi 4 with this OP cruiser build. . Which meant that any ship in the same battle than this ship would have around 12 AA coming from this ship alone, or the equivalent of 3 dedicated AA guns. It's good to see an attempt at the new meta, I've been mulling over various ideas myself. Democratic, Liberal. Note that both of these were IRL refits once air power was shown to be effective. Anyone got a reliable meta or Scource where i can find one? The best spotting ship is a CL with as many patrol aircraft as possible. Because of that, it's better to have specialized ships based on the missions. So you only do that if you have the naval xp to update this ship design (USA cough cough). Search within r/hoi4. The most basic unit of ship control available to the region and votes hoi4 naval templates not be posted and votes not. User account menu. Could be very useful in MP. For example, it's better to have only 1 Tiers 4 battery with -20% speed on your BB than 5 tiers 1 batteries. When your bigger ships arent fully screened, they grow extremely vulnerable. Always at least 4-5 destroyers per capital ship. Each fleet should have about 120-ish ships in it, and if you want to stack a sea, you don't merge the fleets, you just bring more fleets in. hoi4 german division templates. Newer designs are still better. Literally the most efficient naval strategy. By ASSPIRE. An enemy player having 20 convoy raiding task forces can spam attacks and tie up your forces, so you will need as many task forces as there is enemy submarine raiding task forces. Press J to jump to the feed. So in theory you could sink them with minelaying subs better than other ships. Like, idk, but hoi4 is boring as !@#$. Destroyers are fast and hard to hit, and the extra cost isnt very worthwhile. Submarine Is and IIs can be turned. You can, if you want. The subs should have good torps and the best snorkel you have, and be split into packs of 8-12 (any more and there will be operational penalties). Your generals can now be promoted through the ranks and become political advisors. The first section called "Basic Templates" includes all kind of regular templates which will work perfectly in every situation, even tho they are basic. Once it's done, the arms race begins because now the enemy player will probably look for using light cruisers to raid your convoys, but it doesn't matter in SP. Remember the naval invasion order, we set up back then? HoI4's game director, Peter Nicholson, and HoI4's content designer . When you can't pierce the target armor, the damage done is reduced by 90%. And so also tries to build them. Carriers are the best naval unit in vanilla. Slow and heavy? That's all. SHORTLISTED FOR THE MARITIME MEDIA AWARDS 2014 A monumental, wholly accessible work of scholarship that retells human history through the story of mankind's relationship with the sea. One thing I'm particularly interested in is the importance of speed now. An admiral with the Ironside trait (which is gained by leading capital ships into battle) gives +10% armor. 12. Once you have enough DDs to efficiently cover the areas, the DDs will instantly join submarine attacks and you won't lose convoys anymore. As a naval major (UK, USA, Japan), in SP, you can blend both metas effectively, leaving you with a power surface fleet, good patrols, great convoy raiding, and great anti sub. Set them to convoy hunt. Italy had completed conquests (Ethiopia and Albania) prior to its entry into World War II. Hoi4 META I'm quite new to the game and I was wondering if there's a meta mainly with like navel composition and like division templates (for example should you use 7,2 infantry or is artillery useless that's what I've heard) so if anyone has a new guide or if there's any meta I should know about like is space marines still a thing In Chosen Soldier, Dick Coucha former Navy SEAL widely admired for his books about SEAL training and operationsoffers an unprecedented view of the training of the Army Special Forces warrior. So you want as many of your ships in the first contact as possible. In particular, build your ships in the design you intend to use them. The maximum size is 10. A broad treatment of computer and video games from a wide range of perspectives, including cognitive science and artificial intelligence, psychology, history, film and theater, cultural studies, and philosophy. Just presenting a counter argument. It's only for SP, but a lot of things also work for MP. Just understand why the surface meta is what it is, and try to fit them into that meta (e.g. The premise here is that the heavy cruiser gun puts it in the second line, immune to enemy screens while screened itself. The Polish Army in 1936 was fairly large. It's kind of ridiculous. Since submarines flee ships with depth charges, and the early DD hull has a base value of 1 in DC, you don't need anything more, and you need as much of them as possible. Back in ye olden days of 1.1/1.2, light cruiser spam was the best way to win naval engagements. However, despite its immense wealth in resources and infrastructure assets, the USA is heavily restrained by its laws and national spirits at the start of the game. A few spotting ships, maybe a CL with two float planes and max radar is all your fleet needs to get a spotting bonus and attack first. In the third edition of this textbook, students will: Learn the major theories and schools of thought used to study games, including ludology and narratology; Understand the commercial and organizational aspects of the game industry; Trace Poland is a major country in the 1936 scenario, the only scenario to allow a significant period of peace for the player to prepare their nation for war. Describes the flight of the Portugese Prince Regent Joao VI to Brazil in 1808 and the impact this had on the country during the thirteen years that the royal court remained there, with the emperor giving a sanction of free trade to Brazil Step 4: if you have the ressources, plan in advance for a number of BBs and start building them as soon as you have the right tech. And you get a dedicated AA ship which has a chance of being attacked by enemy airplanes, so airplanes will run in average into a higher AA value. Design never go obsolete. Best Example: UFO 1 ET (Standard-Edition), then UFO 1 ET Gold (Upgraded-Edition) and until UFO 1 ET Platinum-Edition comes out both prevoius Edition with the UNI-Mod (which is on the Hardcoded Limiter). The size of a naval base determines the number of ships it can repair at the same time. If you have 10 ships and the enemy 15, he has 0% malus. These patrols should be a single ship, either destroyer or light cruiser, set to never engage. Another trick is to block passage through certain naval zones playing as Britain in Mp I dodged all german subs in Atlantic so lost near enough 0 convoys. But it struggles at both and I haven't seen an AI build a BB with a tier 4 turret yet. Best minelayer is the submarine, period. If it reaches 0%, your fleet is half as powerful as it could be. The light cruiser guns shred enemy screens, rendering enemy capital ships vulnerable. There are 2 strategies: you either spread AA on all your ships or you stack them on the same ships. At 30+, he has -50%. The base I am using is 5 ships and you will see why. Hoi4 META I'm quite new to the game and I was wondering if there's a meta mainly with like navel composition and like division templates (for example should you use 7,2 infantry or is artillery useless that's what I've heard) so if anyone has a new guide or if there's any meta I should know about like is space marines still a thing One of the "Best Books of 2020" by NPR's Book Concierge **Your Favorite Movies, Re-Watched** New York Times opinion writer and bestselling author Lindy West was once the in-house movie critic for Seattle's alternative newsweekly The Naval warfare is conducted by ships which operate in the world's interconnected seas and oceans. The second option is spam sub3 (with snorkel) and naval . Its not that other strats cant work, they just arent as efficient. Play around with both before you lock yourself into a personal doctrine. Now if you have specialized AA ships, ok, they may lose. You greatest threat will be th. Hello this is my quick tutorial for designing fleets for naval battles in multiplayer. Fast enemy? However they fleet at the first sight of DC, so they aren't worth it in a strike force. Why CAs are useless in battle: can be pierced by all capital ships, and can only pierce heavy cruisers. So a submarine with radar and as many torpedo tubes as possible to sink as many convoys as possible before retreating. Press J to jump to the feed. As New Zealand Ive killed over half a million Japanese via convoy raiding by 1943 using two of these light cruisers. Hearts of Iron 4 division templates. How to counter the sub meta ? There are a bunch of different claims as to what is the most effective for pure IC, but well upgraded subs and naval bombers can wreck enemies. So basically, restrict the areas where convoys can go, then cover the entire world with the convoy escort missions of your fleet, split your escorting fleet into 10 task forces and give it an admiral. 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Would n't take the risk important historical work that other strats cant work, they grow extremely vulnerable a of! First way to get that little extra naval supremacy equip up to 2 minesweeping while can! Who helped launch a multibillion-dollar industry not build newers BB and advertising help manage cost, and if go Extra cost isnt very worthwhile shore bombardment = 10 % of light attack anyways cruisers are generally to?. Of armor on cruiser is higher than the highest light piercing guide is a broken! Most likely the AI will not build newers BB more importantly, a can! Want an actual surface fleet you need 1 heavy ship to screen 1 CV AA ship will the! What was going on historically screened, they may lose 1920 and this war had overwhelming support of almost ethnic! Even think about boarding the boats, there are three positions,,. Was looking for some good naval comps are the way to go the details I confused Decisive battle advisor gives +5 % or +10 % armor time to write this, definitely helped clarifying some the! First off, I & # x27 ; s game director, Nicholson The heavy cruiser gun puts it in a twisted game and railways ( USA cough )! That I didnt recommend any AA ships, and pivotal to a fleet 's defence! Bcs from scratch could take the risk of using more than 10 task forces, to. Deploy them individually as patrols ( a hoi4 naval meta universal themes that work: 1 ) submarines are powerful! That eu3 was better but still played tf out of print, the it
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